In this instalment, we review the other side of the magic formula: the one
that computes lateral or cornering forces from slip angles (or grip angles).
This formula is sufficiently similar to the longitudinal version of Part 21 that
we can skip many preliminaries. But it's sufficiently different as to require
careful exposition, leading us to define coordinate frames that will serve us
throughout the rest of the Physics of Racing series. This instalment will
be one to keep on hand for future reference.
Diving right in, just like its longitudinal sibling, this formula requires
some magical constants, fifteen of them this time. Again, from Genta's
possible-Ferrari data sheet:
a0
1.799
dimensionless
a1
0
1/MN
a2
1688
1/Kilo
a3
4140
N
a4
6.026
KN
a5
0
1/Degree
a6
-0.3589
KN
a7
1
dimensionless
a8
0
dimensionless
a9
-6.111/1000
Degree/KN
a10
-3.224/100
Degree
a11
0
1/MN - Degree
a12
0
1/Kilo Degree
a13
0
1/Kilo
a14
0
N
where N is Newton, KN is KiloNewton, and MN is MegaNewton. As with the
longitudinal magic formula, there are lots of zeros in this particular sample
case, but let us not confuse particulars with generalities. The formula can
account for much more general cases.
The first helper is the peak, lateral friction coefficient
µyp = a1Fz + a2,
measured in inverse Kilos if Fz is in KN. Next is
D = µypFz,
which is a factor with the form of the Newtonian model: normal force
times coefficient of friction. In our sample, a1 is zero, so µyp
acts exactly like a Newtonian friction coefficient. In all cases, we
should expect a1Fz to be much smaller than a2
so that it will be, at most, a small correction to the Newtonian behaviour.
To get the final force, we correct with the following empirical factor:
This has exactly the same form as the empirical correction factor in the
longitudinal version, but the component pieces, S, B, and E
are different, here.
where
is the slip angle and
is the camber angle of the wheel. In
practice, we must carefully account for the algebraic signs of the camber angles
so that the forces make sense at all four wheels. The usual negative camber, by
the 'shop' definition, as measured on the wheel-alignment machine, will generate
forces in the positive Y-direction on the right-hand side of the car and in the
negative Y-direction on the left-hand side of the car. This comment makes much
more sense after we've covered coordinate frames, below.
As before, we get B from a product, albeit one of greatly different
form
where
is the absolute value of the camber angle, that is, a positive
number no matter what the sign of
.
This gives
Almost done; include
and sneak in an additive correction for ply steer
and conicity, which we'll leave undefined in this article:
To arrive at the final formula
This form is almost identical-in form-to the longitudinal version of the
magic formula. The individual sub-components are different in detail, however.
The most important input is the slip angle,
.
This is the
difference between the actual path line of the car and the angle of the wheel.
To be precise, we must define coordinate systems. We'll stay close to the
conventions of the Society of Automotive Engineers (SAE), as published by the
Millikens in Race Car Vehicle Dynamics. Note that this may differ from some
frames we've used in the past, but we're going to stick with this set. There's a
lot of intense verbiage in the following, but it's necessary to define precisely
what we mean by wheel orientation in all generality. Only then can we measure
slip angle as the difference between the path heading of the car and the wheel
orientation.
First, is the EARTH frame, whose axes we write as {X,
Y, Z}. The Z axis is aligned
with Earth's gravitation and points downward.
The origin of EARTH is fixed w.r.t. the Earth and the X and
Y axes
point in arbitrary, but fixed, directions. A convenient choice at a typical
track might be the centre of start/finish with X pointing along the
direction of travel of the cars up the main straight. All other coordinate
frames ultimately relate back to EARTH, meaning that the location and
orientation of every other frame must be given w.r.t. EARTH, directly or
indirectly. The next coordinate frame is CAR, whose axes we write
as {x, y, z}. This frame is fixed
w.r.t. the sprung mass of
the car, that is the body, with x running from tail to nose,
y to
driver's right, and z downward, roof through seat. Its instantaneous
orientation w.r.t. EARTH is the heading,
. Precisely,
consider the line formed by the intersection of EARTH's XY plane
with CAR's xz plane. The angle of the that line w.r.t. EARTH's
X axis is the instantaneous heading
of the car. It becomes undefined only when the car it points directly
up-standing on its tail-or directly down-standing on its nose. To emphasize, heading
is measured in the EARTH frame.
The next coordinate frame is PATH. The velocity vector of the
car traces out a curve in 3-dimensional space such that it is tangent to the
curve at every instance. The X-direction of PATH points along the velocity
vector. The Z-direction of PATH is at right angles to the X direction and in the
plane formed by the velocity vector and the Z-direction of EARTH. The Y
direction of PATH completes the frame such that XYZ form an orthogonal,
right-handed triad. The path of the car lies instantaneously in the XY plane of
PATH. PATH ceases to exist when the car stops moving. Path heading
is the angle of the projection of the velocity vector on EARTH's XY w.r.t. the
X-axis of EARTH. Milliken calls this course angle,
(Greek upsilon).
Path heading, just like heading, is measured in the EARTH frame. The sideslip
angle of the entire vehicle is the path heading minus the car heading,
.
This is positive when the right side of the car slips in the direction of
travel.
The next set of coordinate frames is ROADi, where i
varies from 1 to 4; there are four frames representing the road under each
wheel, numbered as 1=Left Front, 2=Right Front, 3=Left Rear, 4=Right Rear. Each
ROADi is located at the force centre of its corresponding
contact patch at the point Ri = (Rix,
Riy, Riz) w.r.t. EARTH. This
point moves with the vehicle, so, more pedantically, the origin of ROADi
is Ri(t) written as a function of time. To get the X
and Y axes of ROADi, we begin with a temporary, flat, coordinate
system called TAi aligned with EARTH and centred at Ri,
then elevate by an angle -90° <
<
90°, to get temporary frame TBi,
and bank by an angle -90° <
<
90°, in that order, as illustrated below:
Consider any point P in space with coordinates P = (Px,
Py, Pz) w.r.t. EARTH. A little reflection reveals that
its location w.r.t. TAi is PAi
P
- Ri, just subtracting coordinates component-by-component.
To get coordinates in TBi, we multiply by the orthogonal
matrix (once again, see www.britannica.com
for brush-up) that does not change the Y components, but increases the Z and
decreases the X components of points in the first quadrant for small, positive
angles, namely:
We pick this matrix by inspection of the figure above or by application of
the right-hand-rule (yup, see Britannica)
Finally, to bank the system, we need the orthogonal matrix that does not change
the X components, but increases the Y and decreases the Z components of
first-quadrant points for small, positive angles, namely:
In case you missed it, we snuck in a reliable, seat-of-the-pants method for
getting the signs of orthogonal matrices right. In any event, given P and
Ri, we compute the coordinates,
PRi,
of the point P in ROADi as follows:
If the angles are small,
,
and the matrix can be simplified to
Even at 20 degrees, the errors are only about 6% in the cosine and 2% in the
sin, resulting in a maximum error of 12% in the lower right of the matrix. This
matrix approximation is suitable for the majority of applications. One feature
of orthogonal matrices is that their inverse is their transpose,
that is, the matrix derived by flipping everything about the main diagonal
running from upper left to lower right. In the small-angle approximation, we get
The right-hand side is very close to the unit matrix because the squares of
small angles are smaller, yet. With the inverse matrix we can convert from
coordinates in ROADi to coordinates in EARTH:
The last set of coordinate frames is WHEELi.
As with ROADi, there is one instance per wheel. WHEELi
is centred at the wheel hub. Under normal rolling, the coordinates of its origin
in ROADi are WRi =
(0, 0, -Ri),
where Ri is the loaded radius of the tyre-wheel combination.
Pedantically, Ri should be corrected for elevation and
banking, but such corrections would be small for ordinary angles-on the order of
-plus
it seems not to be standard practice (I can find no reference to it in my
sources). More important is the orientation of WHEELi.
Consider the plane occupied by the wheel itself. This plane intersects ROADi
in a line that defines the X direction of WHEELi,
with the positive direction being as close to that of travel as possible. The Y
direction points to driver's right. The wheel plane is tilted by a camber angle,
,
about the X-axis of the WHEEL coordinate system. To emphasize: WHEELi does
not include wheel camber, and it differs from ROAD only by a rotation
about ROAD's Z axis that accounts for the pointing direction of the wheel.
At this point, you should create a mental picture of these coordinate frames
under typical racing conditions. Picture a CAR frame yawed at some heading
w.r.t. EARTH-and perhaps pitched and rolled a bit; a PATH frame aligned at some
slightly different path heading; and individual ROAD and WHEEL frames under each
tyre contact patch, where the ROAD frames are perhaps tilted a bit w.r.t. EARTH
and the WHEEL frames are aligned with the wheel planes but coplanar with the
ROAD frames. For a car travelling on a flat road at a stable, flat attitude, the
XY planes of CAR, PATH, and EARTH would all coincide and would differ from one
another only in the yaw angles
and
.
When some tilting is engaged,
and
are
still defined by the precise projection mechanisms explained above.
Now, imagine the X-axis of CAR projected on the XY plane of each WHEEL frame
and translated-without changing its direction-to the origin of WHEEL. The angle
of WHEEL's X axis, which is the same as the plane containing the wheel, w.r.t.
the projection of CAR's X axis, defines the steering angle,
,
of that wheel. Finally, imagine PATH's X axis projected onto the XY plane of WHEEL in exactly
the same way. Its angle w.r.t. to the X axis of WHEEL, in all generality,
defines the slip angle. Since WHEEL is lilted w.r.t. gravitational down,
the load, Fx, on the contact patch, which we need for the
magic formula, must be computed in WHEEL. It will be smaller than the total
weight, Wi, by factors of
and
,
which are obviously unity under the small-angle approximation.
At last, we can plot the magic formula:
The horizontal axis measures slip angle, in degrees. The vertical axis
measures lateral, cornering force, in Newtons. The deep axis measures vertical
load on the contact patch, in KiloNewtons. We can see that these tyres have a
peak at about 4 degrees of slip and that cornering force goes down as
slip goes up on either side of the peak. On the high side of the peak, we have
dynamic understeer, where turning the wheel more makes the situation worse. This
is a form of instability in the control system of car and driver.
As a final comment, let me say that I am somewhat dismayed that the magic
formula does not account for any variation of the lateral force with
speed. Intuitively, the forces generated at high speeds must be greater than the
forces at low speed with the same slip angles. However, the literature-sometimes
explicitly, and sometimes by sin of omission-states that the magic formula
doesn't deal with it. One of the reasons is that, experimentally, effects of
speed are extremely difficult to separate from effects of temperature. A
fast-moving tyre becomes a hot tyre very quickly on a test rig. Another reason
is that theoretical data is usually closely guarded and is not likely to make it
into a consensus approximation like the magic formula. This is a fact of life
that we hope will not affect our analyses too adversely from this point on.