Obviously, handling is extremely important in any racing car. In an autocross
car, it is critical. A poorly handling car with lots of power will not do well
at all on the typical autocross course. A Miata or CRX can usually beat a 60's
muscle car like a Pontiac GTO even though the Goat may have four or five times
the power. Those cars, while magnificently powerful, were designed for
straight-line acceleration at the expense of cornering.
This month, we examine one aspect of handling, that of handling transient
or short-lived forces. Usually, in motor sports contexts, the word
"transient" means short-lived cornering forces as opposed to braking
and accelerating forces. In broader contexts, it means any short-lived forces.
Transients figure prominently in autocross. Perhaps the epitome of a
transient-producing autocross feature is slalom, which requires a car and driver
to flick quickly from left to right and back again. Many courses also feature
esses, lane changes, chicanes (dual lane changes), alternating gates, and other
variations on the theme. All of these require quick cornering response to
transients. Some sports cars, like Elans, MR2's and X1/9's, are designed
specifically to have such quick response. The general rule is that these kinds
of cars get you into a corner more quickly than do other kinds. They achieve
their response with low weight and low polar moment of inertia (PMI). A
chief goal of this article is to explain PMI.
Most engineering designs are trade-offs, and designing for quick transient
response is no exception. Light weight means, generally, a small engine. Low PMI
means, generally, placing the engine as close as possible to the centre of mass
(CM) as possible. So, many quick response cars are mid-engined, further
constraining engine size. With engine size, we get into another trade-off area:
cost versus power. Smaller engines are, generally, less powerful. The cheapest
way to get engine power is with size. A big, sloppy, over-the-counter American
V8 can cheaply give you 300-400 ft-lb of torque. Getting the same torque from a
1.6 litre four-banger can be very expensive and will put you firmly in the
Prepared or Modified ranks. But, a bigger engine is a heavier engine, and that
means a beefier (heavier) frame and suspension to support it. Therefore, the
cheap way to high torque requires sacrificing some transient response for power.
This design approach is typified by Corvettes and Camaros. The general rule is
that these kinds of cars get you out of a corner more quickly because of engine
torque.
So, we can divide the sports car universe into the lightweight,
quick-response-style camp and the ground-thumping, stump-pulling-style camp.
Some cars straddle the boundary and try to be lightweight, with low PMI, and
powerful. These cars are usually very expensive because the fundamental design
compromises are pushed with exotic materials and great amounts of engineer time.
Ordinary cars are usually mostly one or the other. No one can say which style is
"better." Both kinds of car are great fun to drive. There are some
courses on which quick-response type cars will have top times and others on
which the V8's will be unbeatable. Fortunately, these two styles of cars are
usually in different classes.
Let's back up that discussion with some physics. What is transient response
and how does it relate to polar moment of inertia?
Any object resists a change in its state of motion. If it is not moving, it
resists moving. If it is moving, it resists stopping or changing direction. The
resistance is generally called inertia. With straight line motion,
inertia has only one aspect: mass. Handling is mostly about cornering,
however, not about straight-line motion.
Cornering is a change in the direction of motion of a car. In order to change
the direction of motion, we must change the direction in which the car is
pointing. To do that, we must rotate or yaw the car. However, the car
will resist yawing because the various parts of the car will resist changing
their states of motion. Let's say we are cornering to the right, hence yawing
clockwise. The suspension parts and frame and cables and engine etc. etc.
in the front part of the car will resist veering to the right off their prior
straight-line course and the suspension parts and frame and differential and gas
tank etc. etc. in the rear will resist veering to the left off their
prior straight-line course. From this observation, we can 'package' the inertial
resistance to yawing of any car into a convenient quantity, the PMI. What
follows is a simplified, two dimensional analysis. The full, three-dimensional
case is conceptually similar though more complicated mathematically.
It turns out that the general motion of any large object can be broken up
into the motion of the centre of mass, treated as a small particle, and the
rotation of the object about its centre of mass. This means that to do dynamical
calculations that account for cornering, we must apply Newton's Second Law, F
= ma, twice. First, we apply the law to all masses in the car taken
as an aggregate with their positions measured with respect to a fixed point on
the ground. Second, we apply the law individually to the massive parts of the
car with their positions measured from the CM in the car while it moves.
Let's make a list of all the N parts in the car. Let the variable i
run over all the limits in the list; let the masses of the parts mi,
their positions on the X axis of the ground coordinate grid be xi
and their positions on the Y axis of the ground coordinate grid be yi.
We summarise the position information with vector notation, writing a
bold character, ri, for the position of the i-th
part. Vector notation saves us from having to write two (or three) sets of
equations, one for each coordinate direction on the grid. For many purposes, a
vector can be treated like a number in symbolic arithmetic. We must break a
vector equation apart into its constituent component equations when it's
time to do number-crunching.
The (vector) position R of the CM with respect to the ground is
just the mass weighted average over all the parts of the car:
The external forces on the car are also vectors: they have X
components and Y components. So, we write the sum of all the forces on
the car with a bold F. Similarly, the velocity of the CM is a
vector. It is the change in R over a small time, dt,
divided by the time. This is written
where M is the total mass of all parts in the car. Simple, eh? This is
a differential equation, and theoretical physics is overwhelmingly
concerned with the solutions of such things. In this case, a solution is finding
R given M and F. We can also simplify the
writing of the equations in general by replacing time-derivative notations with
dots: one dot for one time derivative and two dots for two derivatives. We get
Now, we consider the parts of the car separately as they yaw (and pitch and
roll) about the CM while remaining firmly attached to the car. Let's write all
position variables measured with respect to the coordinate grid fixed in the car
with overbars, so the vector position of the i-th mass in our list is
ri.
However, we don't need to use vectors (in two dimensions), because in pure
yawing motion about the CM of the car, the radial distance of each car part from
the CM remains fixed and each part has the same yaw angle as the whole car.
Let the yaw angle of the car and its coordinate grid measured against the
ground-based, inertial coordinates be . As each part is affected by forces, it
moves in a yaw-arc around the CM. A small amount of yaw is written d
. Each
part moves perpendicularly to a line drawn from the part to the CM of the car,
and the distance it moves is equal to its radial distance from the CM,
ri
(non-bold: a number, not a vector), times the little amount of yaw d
. Divide by the
little time over which the motions are measured, and you have the velocity of
each car part:
We're almost done with the math, so hang in there. If we multiply equation (7) by ri
on both sides, the left-hand side becomes the torque of the forces on the i-th
part about the CM:
remembering that all parts have the same .
The reason for doing this is that resulting equation looks like Newton's Second Law, equation
(5). If you replace
with a symbol, I, the equation is
identical in form:
Physicists like to find formal equivalences amongst equations because they
can use the same mathematical techniques to solve all of them. The equivalences
also hints at deeper insights into similarities in the Universe.
OK, if you haven't already guessed it,
is the polar moment of inertia. To compute it for a given car, we take all the parts in the
car, measure their masses and their distances from the CM, square, multiply and
add. In practice, this is very difficult. I doubt if PIMs are measured very
often, but when they are, it is probably done experimentally: by subjecting the
car to known torques and measuring how quickly yaw angle accumulates.
We can also see that, for a given rotational torque, the acceleration of yaw
angle is inversely proportional to I.
Thus, we have backed up, from first principles, our statement that cars with low
PMI respond more quickly, by yawing, to transient cornering forces than do cars
with large PMI. A car with a low PMI is designed so that the heavy parts -
primarily the engine - are as close to the CM as possible. Moving the engine
even a couple of inches closer to the CM can dramatically decrease the PMI
because it varies as the square of the distance of parts from the CM.
Since equation (10) is formally equivalent to Newton's
Second Law, an analogous insight applies to that law. A car with low mass
responds more quickly to forces with straight-line changes in motion just as a
car with low PMI responds more quickly to torques with rotational changes in
motion.
Why would one design a car with a high PMI? Only to get a big, powerful
engine into it that might have to be placed in the front or the rear, far from
the CM. So, take your pick. Choose a car with a low PMI that yaws very quickly
and give up on some engine power. Or, choose a car with colossal engine and give
up on some handling quickness.