We found in part 5 of this series, "Introduction to the Racing
Line," that a driver can lose a shocking amount of time by taking a bad
line in a corner. With a six-foot-wide car on a ten-foot-wide course, one can
lose sixteen hundredths by "blowing" a single right-angle turn. This
month, we extend the analysis of the racing line by following our example car
down a straight. It is often said that the most critical corner in a course is
the one before the longest straight. Let's find out how critical it is. We
calculate how much time it takes to go down a straight as a function of the
speed entering the straight. The results, which are given at the end, are not
terribly dramatic, but we make several, key improvements in the mathematical
model that is under continuing development in this series of articles. These
improvements will be used as we proceed designing the computer program begun in
Part 8.
The mathematical model for travelling down a straight follows from Newton's
second law:
where F is the force on the car, m is the mass of
the car, and a is the acceleration of the car. We want to solve
this equation to get time as a function of distance down the straight.
Basically, we want a table of numbers so that we can look up the time it takes
to go any distance. We can build this table using accountants' columnar paper,
or we can use the modern version of the columnar pad: the electronic spreadsheet
program.
Now a, the acceleration, is the rate of change of velocity with
time. Rate of change is simply the ratio of a small change in velocity
to a small change in time. Let us assume that we have filled in a column of
times on our table. The times start with 0 and go up by the same, small amount,
say 0.05 sec. Physicists call this small time the integration step. It
is standard practice to begin solving an equation with a fixed integration step.
There are sometimes good reasons to vary the integration step, but those reasons
do not arise in this problem. Let us call the integration step
. If we call the
time in the i-th row ti, then for every
row except the first,
We want to fill in velocities as we go down the columns, so we need to solve
equation (4) for vi. This will give
us a formula for computing vi given vi-1
for every row except the first. In the first row, we put the speed with which we
enter the straight, which is an input to the problem. We get:
We label another column distance, and we call the distance value in
the i-th row xi. Just as
acceleration is the rate of change of velocity, so velocity is the rate of
change of distance over time. Just as before, then, we may write:
Equation (7) gives us a formula for calculating the
distance for any time given the previous distance and the velocity calculated by
equation (5). Physicists would say that we have a scheme for integrating
the equations of motion.
A small detail is missing: what is the force, F? Everything to
this point is kinematic. The real modelling starts now with formulas
for calculating the force. For this, we will draw on all the previous articles
in this series. Let's label another column force, and a few more with drag,
rolling resistance, engine torque, engine rpm, wheel
rpm, trans gear ratio, drive ratio, wheel torque,
and drive force. As you can see, we are going to derive a fairly
complete, if not accurate, model of accelerating down the straight. We need a
few constants:
CONSTANT
SYMBOL
EXAMPLE VALUE
rear end ratio
R
3.07
density of air
0.0025 slugs / ft3
coeff. of drag
Cd
0.30
frontal area
A
20 ft2
wheel diameter
d
26 in = 2.167 ft
roll resist factor
rr
0.696 lb / (ft / sec)
car mass
m
100 slug
first gear ratio
g1
2.88
second gear ratio
g2
1.91
third gear ratio
g3
1.33
fourth gear ratio
g4
1.00
and a few variables:
VARIABLE
SYMBOL
EXAMPLE
engine torque
TE
330 ft-lbs
drag
Fd
45 lbs
rolling resistance
Fr
54 lbs
engine rpm
E
4000
wheel rpm
W
680
wheel torque
TW
1930 ft-lbs
wheel force
FW
1780 lbs
net force
F
1681 lbs
All the example values are for a late model Corvette. Slugs are the
English unit of mass, and 1 slug weighs about 32.1 lbs at sea level (another
manifestation of F = ma, with F in lbs, m
in slugs, and a being the acceleration of gravity, 32.1 ft/sec2).
The most basic modelling equation is that the force we can use for forward
acceleration is the propelling force transmitted through the wheels minus drag
and rolling resistance:
Note that to calculate the force at step i, we can use the
velocity at step i. This force goes into calculating the
acceleration at step i, which is used to calculate the velocity
and distance at step i + 1 by equations (5)
and (7). Those two equations represent the only
"backward references" we need. Thus, the only inputs to the
integration are the initial distance, 0, and the entrance velocity, v0.
The rolling resistance is approximately proportional to the velocity:
This approximation is probably the weakest one in the model. I derived it by
noting from a Corvette book that 8.2 hp were needed to overcome rolling
resistance at 55 mph. I have nothing else but intuition to go on for this
equation, so take it with a grain of salt.
Finally, we must calculate the forward force delivered by the ground to the
car by reaction to the rearward force delivered to the ground via the
engine and drive train:
This equation simply states that we take the engine torque multiplied by the
rear axle ratio and the transmission drive ratio in the k-th gear,
which is the torque at the drive wheels, TW, and
divide it by the radius of the wheel, which is half the diameter of the wheel, d.
To calculate the forward force, we must decide what gear to be in. The logic
we use to do this is the following: from the velocity, we can calculate the
wheel rpm:
At each step of integration, we look at the current engine rpm and ask
"is it past the torque peak of the engine?" If so, we shift to the
next highest gear, if possible. Somewhat arbitrarily, we assume that the torque
peak is at 4200 rpm. To keep things simple, we also make the optimistic
assumption that the engine puts out a constant torque of 330 ft-lbs. To make the
model more realistic, we need merely look up a torque curve for our engine,
usually expressed as a function of rpm, and read the torque off the curve at
each step of the integration. The current approximation is not terrible however;
it merely gives us artificially good times and speeds. Another important
improvement on the logic would be to check whether the wheels are spinning, i.e.,
that acceleration is less than about ½g, and to "lift off
the gas" in that case.
We have all the ingredients necessary to calculate how much time it takes to
cover a straight given an initial speed. You can imagine doing the calculations
outlined above by hand on columnar paper, or you can check my results (below) by
programming them up in a spreadsheet program like Lotus 1-2-3 or Microsoft
Excel. Eventually, of course, if you follow this series, you will see these
equations again as we write our Scheme program for simulating car dynamics.
Integrating the equations of motion by hand will take you many hours. Using a
spreadsheet will take several hours, too, but many less than integrating by
hand.
To illustrate the process, we show below the times and exit speeds for a 200
foot straight, which is a fairly long one in autocrossing, and a 500 foot
straight, which you should only see on race tracks. We show times and speeds for
a variety of speeds entering the straight from 25 to 50 mph in Table
1. The results are also summarized in the two plots, Figures (1) and (2).
Table 1: Exit speeds and times for several
entrance speeds
200 ft straight
500 ft straight
Entrance speed (mph)
Exit speed (mph)
Time (sec)
Exit speed (mph)
Time (sec)
25
61.51
2.972
81.12
5.811
27
61.77
2.916
81.51
5.748
29
62.15
2.845
82.02
5.676
31
62.34
2.793
82.19
5.599
35
63.18
2.691
82.78
5.472
40
64.65
2.548
83.49
5.282
45
66.85
2.392
84.68
5.065
50
69.27
2.261
85.83
4.875
The notable facts arising in this analysis are the following. The time
difference resulting from entering the 200' straight at 27 mph rather than 25
mph is about 6 hundredths. Frankly, not as much as I expected. The time
difference between entering at 31 mph over 25 mph is about 2 tenths, again less
than I would have guessed. The speed difference at the end of the straight
between entering at 25 mph and 50 mph is only 8 mph, a result of the fact that
the car labours against friction and higher gear ratios at high speeds. It is
also a consequence of the fact that there is so much torque available at 25 mph
in low gear that the car can almost make up the difference over the relatively
short 200' straight. In fact, on the longer 500' straight, the exit speed
difference between entering at 25 mph and 50 mph is not even 5 mph, though the
time difference is nearly a full second.
This analysis would most likely be much more dramatic for a car with less
torque than a Corvette. In a Corvette, with 330 ft-lbs of torque on tap, the
penalty for entering a straight slower than necessary is not so great as it
would be in a more typical car, where recovering speed lost through timidity or
bad cornering is much more difficult.
Again, the analysis can be improved by using a real torque curve and by
checking whether the wheels are spinning in lower gears.